These algorithms are from Borland's C++ compiler and STL with CBuilderX under Windows.std::sort(cont1.begin(), cont1.end());
// requires svector_iter::operator<
template <class _RandomAccessIter, class _Tp, class _Compare>
void __partial_sort(_RandomAccessIter __first, _RandomAccessIter __middle,
_RandomAccessIter __last, _Tp*, _Compare __comp) {
make_heap(__first, __middle, __comp);
for (_RandomAccessIter __i = __middle; __i < __last; ++__i)
if (__comp(*__i, *__first))
__pop_heap(__first, __middle, __i, _Tp(*__i), __comp,
_STLP_DISTANCE_TYPE(__first, _RandomAccessIter));
sort_heap(__first, __middle, __comp);
}
// requires svector_iter::operator-(int)
template <class _RandomAccessIter, class _Tp, class _Size, class _Compare>
void __introsort_loop(_RandomAccessIter __first,
_RandomAccessIter __last, _Tp*,
_Size __depth_limit, _Compare __comp)
{
while (__last - __first > __stl_threshold) {
if (__depth_limit == 0) {
partial_sort(__first, __last, __last, __comp);
return;
}
--__depth_limit;
_RandomAccessIter __cut =
__unguarded_partition(__first, __last,
_Tp(__median(*__first,
*(__first + (__last - __first)/2),
*(__last - 1), __comp)),
__comp);
__introsort_loop(__cut, __last, (_Tp*) 0, __depth_limit, __comp);
__last = __cut;
}
}
// requires svector_iter::operator--
template <class _RandomAccessIter, class _Tp, class _Compare>
_RandomAccessIter __unguarded_partition(_RandomAccessIter __first,
_RandomAccessIter __last,
_Tp __pivot, _Compare __comp)
{
while (true) {
while (__comp(*__first, __pivot))
++__first;
--__last;
while (__comp(__pivot, *__last))
--__last;
if (!(__first < __last))
return __first;
iter_swap(__first, __last);
++__first;
}
}