#include "PluginCommon.h" /* status */

enum DOM_DIRECTION {ddHORIZONTAL, doVERTICAL};

struct Game
{
  unsigned rows;
  unsigned cols;
  char *board;
  int nextPlayer;
  void* players[2];
  enum DOM_DIRECTION player1_dir;
  enum DOM_DIRECTION player2_dir;
  enum PLUGIN_GAME_STATUS status;
};