#include "PluginCommon.h" /* status */
enum DOM_DIRECTION {ddHORIZONTAL, doVERTICAL};
struct Game
{
unsigned rows;
unsigned cols;
char *board;
int nextPlayer;
void* players[2];
enum DOM_DIRECTION player1_dir;
enum DOM_DIRECTION player2_dir;
enum PLUGIN_GAME_STATUS status;
};